How Scoring Works
Victory Points, Not Total Points
The weekly winner isn't whoever scores the most total points across all six days — it's whoever wins the most individual daily matchups. Each day you outscore your rival alliance in that day's theme, you earn Victory Points (VP) toward the week. First to 7 VP wins the week, and VP is not evenly distributed across days:
| Day | VP Value |
|---|---|
| Day 1 | 1 VP |
| Days 2-5 | 2 VP each |
| Day 6 | 4 VP |
Winning every day from Monday through Thursday (1+2+2+2 = 7 VP) already secures the week before Saturday even starts. If the score is close heading into Saturday, Day 6 becomes the entire week's decider on its own — which is exactly why it's worth competing hard on the earlier days rather than treating Enemy Buster as your main plan.
The Six Days
Day 1: Radar Training (Monday)
1 VPScoresStamina use (rallies, radar, attacks), completed Radar Missions, spending Hero EXP, Drone upgrades (Battle Data and Drone Parts), and gathering Food/Iron/Coins.
Prep aheadApproach Monday with Radar Mission rewards already queued rather than starting from zero — stack them up over the weekend so you can claim in bulk once the day begins. If gathering resources, start the trip a day early so it completes after Monday's reset.
Day 2: Base Expansion (Tuesday)
2 VPScoresBuilding upgrades and construction speedup use.
Prep aheadHigher-level players can start very long builds (4+ days) at the end of Day 2, timed to land on Day 5 or the following week's Day 2. Also start any long Tech Research at the end of Day 1 so it's sitting ready to claim on Day 3.
Day 3: Age of Science (Wednesday)
2 VPScoresClaiming Radar Missions saved up from earlier in the week, opening Drone Component Chests (levels 1-7, specifically available this day), finishing Research, and spending Valor Badges — prioritize the Alliance Duel research branch specifically, since it directly improves future event scoring.
Prep aheadDon't claim your stacked radar rewards until this day. Component Chests score under this theme no matter which day you actually open them, but Drone Parts specifically score under Day 1's theme instead — a common point of confusion.
Day 4: Train Heroes (Thursday)
2 VPScoresHero EXP spent, Shards used, Skill Medals spent, and troop healing (if you've been stockpiling wounded troops in the Hospital).
Watch outDay 4 does not score construction — hold construction speedups for Day 2 or Day 5 instead of using them here.
Day 5: Total Mobilization (Friday)
2 VPScoresTraining troops is the main focus and where training speedups are most efficiently spent. Radar Mission completion also scores here, same as Days 1 and 3 — if resources remain afterward, finishing buildings or research also contributes.
CriticalActivate a shield (8, 12, or 24 hours) before you go to sleep Friday night. Server resets often land in the middle of the night for some time zones, and unshielded accounts are valid targets the moment Enemy Buster begins.
Day 6: Enemy Buster (Saturday)
4 VPScoresThis is the PvP finale, and it behaves differently from every other day: any speedup type scores (healing, training, construction, tech — not just a themed category), sending Legendary (UR) trade trucks, completing Legendary/orange Secret Command Post tasks, and killing enemy troops.
The 5x multiplierKilling troops belonging to your specific rival alliance in the duel earns 5 times the points of killing anyone else's troops — always prioritize your matched rival's members as targets over other servers or alliances.
DefenseIf you're not actively fighting, shield for the full day. If you are participating but want to minimize losses, you can remove your troops from the defensive wall lineup (via the Wall menu) so they aren't destroyed defending — just note this also means you won't be defending that base.
Do NOTsend troops out to gather resources on this day — an exposed gathering march can be destroyed, which hands your rival alliance points instead of you.
Common Mistakes
Rewards
What's On Offer
Valor Badges (spent on Alliance Duel tech research), Diamonds, resources, Hero Shards, Drone Components, and Upgrade Ores are all awarded through daily individual chests. There are 9 chests total per day — the first 3 are open to everyone just by earning points, while the remaining 6 require dedicated Alliance Duel research upgrades in the Tech Center to unlock. A rarer "Tactical Master Supply Box" can also drop, with reported contents including large Diamond hauls, legendary decorations, and Ultra Rare Hero Shards.
| Chest | Points Required |
|---|---|
| 1 | 40,000 |
| 2 | 150,000 |
| 3 | 540,000 |
| 4 | 660,000 * |
| 5 | 1,000,000 * |
| 6 | 2,300,000 * |
| 7 | 2,600,000 * |
* Requires the Alliance Duel research upgrades. Chests 8 and 9 exist but their exact thresholds weren't available from the source used here — expect them well above 2.6 million points. Treat all these numbers as directional rather than exact, since reward tables are periodically rebalanced.
The League System
Beyond the weekly VP result, VS runs on its own longer-term league structure. Alliances are grouped into batches (commonly cited around 16 per group) for a season lasting roughly 4 weeks, and are promoted or demoted between Silver, Gold, and Diamond tiers based on how many weekly duels they win across that season — earlier wins count more if two alliances end up tied. Your league tier determines the quality of season-end rewards on top of the weekly chest rewards above, so consistent weekly wins matter beyond just that week's prizes. A new league season opens with two weeks of placement matches, where your starting tier is set by early win count and how quickly those wins are secured.