Sections
Heroes
Roster & combat roles
Roster, rarity tiers, troop-type classes, combat roles, and formation synergy.
Troops
Tank / Missile / Aircraft
Tank / Missile / Aircraft types, the counter triangle, and troop tiers T1-T11.
Buildings & Base
Every structure explained
Every building in the game, core and seasonal, with priority tips.
Research (Tech Tree)
Tech Center systems
What the Tech Center unlocks and how tech categories work.
Gear & Equipment
Hero gear & weapons
Hero gear slots, exclusive weapons, and the Wall of Honor system.
The Drone
Tactical Drone system
The Tactical Drone, Components, Skill Chips, and Resonance sets.
Survivors
HQ & building survivors
HQ Survivors and Building Survivors, and what each does.
Alliance
Mechanics & ranks
Alliance tech, ranks, territory, and how alliances work.
Seasons & Story
Lore across 6 seasons
Season-by-season lore and mechanics.
Economy & Currencies
Every resource explained
Every resource and currency in the game and what it's for.
Glossary
Jargon, decoded
Every abbreviation and bit of jargon, explained plainly.
Profession System
Engineer vs. War Leader
A second progression system alongside heroes and gear — pick a profession path, unlock skills, and know when to switch.
Weather System
Season effects that shift daily
7 weather types, each with real mechanical effects — from EXP boosts to march speed penalties, changing daily per server.
Additional Challenges
Exploration Quest, Alert Tower, Operation Falcon, Arena
Four recurring side systems worth knowing about — some PvE, some PvP, all separate from your main base and squad progression.