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Gear & Equipment

The four gear slots, rarity tiers, and how crafting, leveling, and promotion work in the Gear Factory.


A note on this page: gear accounts for a large share of a hero's total combat power alongside their level and star tier, but exact upgrade costs shift with updates. Slot-by-slot priority order for specific heroes belongs in Guides or Tier Lists — this page covers how the system itself works.

The Four Gear Slots

Gun, Armor, Radar, Chip

Every hero has four equipment slots:

Gun (Cannon / Railgun) — primary weapon, drives damage output Armor — physical damage resistance Radar — reduces skill damage and energy attacks Chip — electronic system, boosts damage and crit

Gun and Chip mainly matter for damage output; Armor and Radar mainly matter for survivability. Radar in particular is commonly described as undervalued, since its benefit (reduced skill/energy damage) is invisible compared to a bigger attack number, but it directly extends how long a formation survives.

Rarity Tiers

Common → Rare → Epic → Legendary → Mythic

Common Rare Epic Legendary Mythic

Common and Rare gear are temporary stepping stones — useful very early on, but not worth investing resources into. Epic gear is a reasonable interim option while working toward Legendary, which is where most long-term investment should go. Mythic is the newer top tier above Legendary, reached by transitioning an already-strong Legendary piece rather than crafted from scratch. Only Epic gear and above can be promoted with stars past level 40.

The Gear Factory

Crafting, Dismantling, Merging, Disintegrating

The Gear Factory unlocks at Headquarters level 9 and is where all gear-related actions happen:

  • Craft — build new gear using materials gathered through play. Crafting Legendary gear needs a substantial batch of a specific material (for example, hundreds of units of a named component) plus a large Coin cost.
  • Dismantle — break down unwanted gear (especially lower rarities) back into crafting materials and Ore.
  • Merge — combine several lower-tier materials or duplicate gear pieces into a higher-tier version (for example, several basic components merging into one refined component).
  • Disintegrate — the reverse of merging: break a higher-tier material back down into lower-tier components when needed.

A common strategy is to dismantle Common, Rare, and Epic gear as it accumulates, funneling the resulting materials toward crafting Legendary pieces instead — the stat difference between Epic and Legendary is substantial.

Leveling: 1 to 40

Equipped gear can be leveled from 1 up to 40 using Gold and Ore. Every 10th level (10, 20, 30, 40) grants an extra bonus attribute on top of the normal stat increase — for example, bonus defense on an Armor piece, or bonus attack on a Gun. Because these milestone bonuses are disproportionately valuable, it's generally better to push a smaller number of pieces cleanly through each 10-level milestone than to spread upgrades thinly across every slot at once.

Star Promotion

Once a gear piece reaches level 40, it can be promoted further by adding stars — up to 5 in total — but only if the Gear Factory itself is at level 20 or higher, and only for Epic-rarity gear and above. Each additional star costs more than the last, using Gold, Ore, and dedicated Blueprints, so star promotion is usually reserved for a hero's best, most-used gear rather than spread evenly across the whole roster.

Legendary → Mythic Transition

Mythic is reached by transitioning an existing Legendary piece rather than crafting one directly. The commonly cited best practice is to bring the Legendary version to level 40 and a high star tier first — transitioning too early wastes Mythic Blueprints on a piece that hadn't reached its Legendary ceiling yet.

Blueprints & the Honor Store

Gear Blueprints — needed for star promotion and the Legendary-to-Mythic transition — are commonly bought using Honor Points, which are earned mainly through Alliance Duel and other recurring events. In the late game, Blueprints are frequently cited as the single biggest bottleneck to further gear progress, ahead of raw Gold or Ore.