Dashboard / Tier Lists & Recommendations

Chip & Gear Priority

What to craft and upgrade first, aggregated from multiple independent community guides.


This is opinion, not fact. These orders reflect strong cross-source agreement on the general patterns, with a few hero-specific nuances flagged where sources genuinely differ. For what each gear slot and chip type actually does, see Gear & Equipment and The Drone.

The Universal Rule

Slot Priority by Combat Role

Before looking at any specific hero, the role-based pattern almost every source agrees on:

Defense heroes: Armor → Radar → Gun → Chip Attack heroes: Gun → Chip or Radar (varies by hero) → Armor last

The reasoning holds up mechanically: a defender's whole purpose is staying alive long enough for the squad's damage dealers to work, so Armor and Radar extend that window directly. An attacker's purpose is damage, so Gun (which multiplies their attack stat directly) comes first — but exactly which slot comes second varies hero by hero based on their specific kit.

Hero-Specific Priority

Notable Call-Outs

Crafting Order for a Whole Squad

A Sequenced Approach

Rather than gearing all five heroes evenly, one well-corroborated sequence for building a fresh squad from scratch:

  1. Your primary carry's Gun (e.g., Kimberly)
  2. Your primary defender's Radar (e.g., Murphy)
  3. Guns for your remaining attackers
  4. Radar for your second defender
  5. Chips for your attackers
  6. Chips for your defenders
  7. Armor for your defenders
  8. Radar for your attackers (last, since it's the least urgent slot on a damage dealer)

Only expand to a second squad once your first squad is fully geared with starred Legendary pieces — spreading Ore and materials across multiple squads before the first is finished is one of the most commonly cited ways to stall overall progress.

Which Hero to Gear First, By Squad Type

A Concrete Example Order

Beyond the abstract slot-by-slot sequence above, one community-made guide (Aethernis, ko-fi.com/aethernis) gives a specific hero-by-hero gearing order for each squad type — which hero's gear to bring up first, second, third, and so on:

This lines up with the general pattern described above — primary carry first (Kimberly, DVA, Tesla), a key defender early (Murphy, Lucius, McGregor) — but gives a concrete, opinionated full order rather than just the first two steps. Treat it as one experienced player's specific approach rather than the only correct order.

Mythic-Tier Priority

Survivability Before Damage, Even Here

Once you're deciding which piece to push to Mythic first, the same defense-first logic applies at the very top of the gear ladder: Radar is widely cited as the single most valuable Mythic upgrade in the game, since at Mythic tier it reduces critical hit damage taken by a large margin — directly countering the burst damage that kills frontline heroes before a fight even gets going. Armor follows next, since its Mythic effect reduces the chance of being critically hit in the first place, a related but distinct mechanic from Radar's damage reduction. Offensive Mythic upgrades (Gun, Chip) are generally recommended only after your core defensive pieces are optimized — a team that survives longer deals more total damage than one that hits harder but dies faster.

Skill Chip Priority

Crafting & Star Order

Consistent with what's covered in more depth on Drone Upgrade Path: craft Memory Ultra Fission first (matched to your main squad's troop type), then Gravitational Resonance Armor, then use the Attack Chip over Initial Move up through star 5 — past that point, Initial Move overtakes it in priority. Keep all four chips roughly level with each other rather than maxing one before starting the next.

Common Mistakes